It lives! The Quest Heroes website has gone live!
It’s here: www.quest-heroes.com
At long last, we can tell the world about this epic project we’ve been working on for nearly a year. We hope you’ll be as excited about it as we are! Basically, it’s a tactical-squad-based-dungeon-crawler-with-board-game-elements. Yes, it’s a long description. But there are other ways to present it:
1. It’s the digital counterpart of physical board games like HeroQuest, Descent, Mice & Mystics, Super Dungeon Explore, etc.
2. What if Final Fantasy Tactics and Diablo had a child together?
But a couple of screenshots are worth a thousand words:
● A rule set totally compatible with real life board-gaming. We will release a free print-and-play version at some point of the development process.
● A not-so-serious medieval fantasy world in which, for instance, the mayors are exploiting zombies to clean out their sewers and sending adventurers to teach them a lesson when they go on strike (even the dead feel entitled to at least one day off per week).
● You manage a pool of heroes: before each quest, you select the members of the party.
● Ultimate party-building freedom. If you’d rather have an adventuring party made up of three wizards and a thief instead of the traditional warrior-archer-dwarf-wizard combo, then go for it! It’s totally up to you.
● No frustrating class-based gear limitations. Characters can equip and use any weapon or equipment as soon as they have the required stats, regardless of their class.
● Permadeath. However, there are resurrection scrolls (extremely rare, and usable only right after the death) and you can pick up a dead character’s gear, so nothing is ever completely lost.
● Heaps of magic, monsters, missions, skills and items… indeed.
● Randomly generated quests.
● Special rooms with their special tricks, traps, rules and puzzles.
● Monster’s AI using different kind of group-strategies depending on the situation, and a different individual AI for each kind of monster/foe.
● Cross platform: iOS, Android, Windows and Mac.
● And of course bosses, traps, secret passages, different environments, multiple victory conditions…
You can help us!
Right now we are looking for a publisher ready to fund the rest of the development (because even if we would love to dedicate our lives to Quest Heroes, we have families to feed and bills to pay). Until now we’ve managed to survive, but cash is running low. We need to find funds during the next few months else the project may end prematurely. And the best way to convince a publisher that Quest Heroes can succeed is to show them how many people can’t wait to get their hands on it! So, if you like what you see here, please follow us on Twitter! If we get enough followers and feedbacks we are confident we’re going to find an interested publisher. And if you don’t have a Twitter account, visit our website www.quest-heroes.com to know what else you can do to help!
Tabletop Pixel Super Puzzle – Rascal The Raccoon is a simple and intuitive puzzle game based on Nippon Animation Studio’s anime “Rascal”, perfectly suited for children, families and Japanese animation nostalgics.
Published and developed with the help of WAKU WAKU
Tabletop Pixel just released a small and fun endless runner in collaboration with Wizcorp.
Save a poor cat from accidents!
His favorite street is crowded today. There are so many cars and obstacles he never noticed before.
But that’s not going to stop him from going for his afternoon stroll: the afternoon stroll is sacred!
Luckily, he’s not an ordinary cat. He has special powers… he can fly!
Simple and short game sessions:
- Tap the screen to change cat’s direction and swipe to make him fly.
- You start with one flying bonus and you get a new one every 100m.
We had fun hiding geek references, will you find them all?
Also, with the help of WAKU WAKU
, if you are living in Japan, when you reach 300m or more, you may win a discount coupon!
I got interviewed by the french gaming news website gamingway.fr.
If you are a french speaker, you can check-it out here:
As I previously announced, Tabletop Pixel was attending Bitsummit 2014 (japanese indie game festival) in Kyoto. I had a booth (in fact a simple table ) shared with my friend Ahmin and his game Ekoro.
It was huge ! Not as much as the TGS of course, but still big.
It was the first time I was showing the stuff I’m doing to the public… and I hope not the last (GDC, TGS… you are in my line of sight for the following years!).
Our table in the morning, before doors open.
The main target of this event was for me to meet a lot of people, to exchange tips and ideas, to discover original games… and to go party in Kyoto’s streets by night with fellow developers and other indies actors! For all of this it was a “Mission Complete”.
On my table I was showing Super Puzzle Neo and Retroizer. I already knew that my family oriented puzzle game with Mucha as a representative was not going to attract public’s eyes as much a manic shooter with big pixels can, and it was obviously the case, but not as bad as I was expecting: a lot of people still stopped by, tried the game, asked questions and even sometimes stayed for long play sessions.
Public was there!
I was delighted to (in random order) meet for the first time Mark from Von Flex, Nicolas from 1001 Pixels, Nicolas from Tsugi, Christa, to see my friends from Gangs of Space winning the Game Design Award, to discuss with Vincent from Waku Waku, to discover a small Filipino’s indie group who makes great titles like the very promising political simulation El Kapitolyo, to jump on Chipzel‘s (Super Hexagon music composer) live beat, to discover the games Galak-Z and Nova-111, and much much more…
Can’t wait until next year’s edition now!
I did a small eye-candy oriented tool this week-end: Retroizer.
It allows you to choose a picture (or to shoot one if you are on a mobile device) and to retro-ify it into a very famous japanese old hardware system-like, for the entertainment of gaming-dinosaurs like me.
The beauty of it is it’s a simple webpage: all the processing is done by the browser, the picture is never transmitted to a server… HTML5 power! It means that you can save it for offline browsing and use the web-app even if you are not connected (on iOS this is done by adding the page to your reading list).
It’s completely free and it have been tested on :
- iOS6+ (Safari)
- Galaxy S3 (Chrome)
- desktop Chrome
- desktop Firefox
If you try with other devices or browsers, don’t hesitate to report here if it’s working (or not)!
Tip 1: After your picture have been generated, tap (or click) anywhere on the screen to open the configuration menu: you will be able to change the pixel dithering algorithm, the palette used or do stuff like posting he generated picture on facebook.
Tip 2: On mobile devices (at least on iOS) the first time you try to share on facebook the attempt may fail if you are not connected on facebook yet or if you didn’t allow the Retroizer application before.
Tabletop Pixel will be attending the Bitsummit 2014 edition in Kyoto, from March 7 to 9! This is the Japanese indie game festival, back for a the second year. I am so excited about meeting a lot of awesomely great and creative developers and artists!
I will go and share a booth with a colleague, Ahmin Hafidi, who is going to present his PS Vita game Ekoro.
I am a little shy because I will not have much to present this year, only a simple family oriented puzzle game, but it was just impossible for me to miss this event, and I already plan to come next year with much more pixel based stuff .
Flyers arrived today! graphic.jp is doing a very good job for cheap price.
Super Puzzle Neo is the first project I worked on for being released under Tabletop Pixel name. It’s a very simple, family oriented puzzle game. And when I say puzzle game, it’s much more a real tabletop jigsaw puzzle than a Candy Crush or a Puzzle and Dragon.
Thanks to this, I hope I will be able to do some partnership or to get licensing agreements to create special versions of the game based on already existing IPs. And that’s the reason why the game is not released yet: the code is finished, the iOS version is fully functional and the Android and Windows phone versions are on the way, but instead of just releasing it on the app stores and never be found by anybody or be forgotten quickly, I am trying to come with a better plan.
Let’s talk quickly about the gameplay: it’s as simple as what you can imagine when you see screenshots:
It looks like a 15 puzzle but it is not: you can move any piece from anywhere to anywhere and pieces can be rotated by tapping on it.
Why did I start with a simple game as this one to to start the studio? Especially when I am dreaming of rebooting a turn-based-car-fighting-wargame I did long time ago, adapting for mobile devices some great modern board-games or developing a nice pixel art danmaku? Because I need to start with something simple to validate the technologies I chose, to create and test multiple processes, framework, tools, train my marketing and communication skills… a lot of serious and not every-time so fun things requiring a lot of attention. If I had started with something more ambitious or requiring to create and balance a lot of game mechanics, I may have never reached the end. You have to start somewhere ;o).
But at the end I am proud of the result and I hope it will have some success!
Tabletop Pixel’s first game “Super Puzzle Neo” is going to be released on Tizen very soon (assuming everything is going well during the validation process)!
You are going to ask me “But what the hell is Tizen and why are you going to ship your bootstrapping game on this first?”
So let’s explain: Tizen is a new OS designed for mobile devices: smartphones, tablets, fridges, TVs, cars … with companies like Intel, Samsung and the Linux foundation behind and supported by phone carriers like Docomo and Orange. You may have never heard about it yet because it’s not released. It’s currently scheduled to hit the market in 2014. Even the developers (like me) are most likely developing with a simulator and an emulator without any real device.
2014/03/02 update: the app have been approved right after, but there is still no Tizen devices on the market.
Now “why“: because Tizen launched an application contest with more than $4 million in prizes! Smallest one is $40k … tempting isn’t it ?
2014/03/02 update: finally I didn’t get any reward, but it was worth to try ).
When I heard about it two weeks ago (I try to not cry when I think that this contest have been launched AGES ago and I’ve never heard about it before) I instantly dropped my current iOS polishing process to jump on the Tizen board: with only one month before the deadline (December 8th) and the necessity to have an app registered in the app store before to participate, I had to learn fast.
So, now I am really excited about this OS and I look forward to having a real device in the hands. When on the other side Apple is taking grating decisions like removing developers ability to hide the navigation bar by themselves in the browser, Tizen is a fresh breeze and may be a great boost for the HTML5 development scene, hopefully a way to finally give it the crown and the scepter it deserves.
I will post about Super Puzzle Neo itself in the future.